Mount
This event gets called when a player gets on a mount
Event name
plouffe_lib:mount
Args
1 : true if getting on mount false if leaving a mount
2 : local entity id of the mount
3 : seat ... the seatExample
AddEventHandler("plouffe_lib:mount", function(state, mount, seat)
if state then
print(("Player is on mount %s in seat %s"):format(mount, seat))
else
print(("Player left mount %s was in seat %s"):format(mount, seat))
end
end)